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Amber Jennell's avatar

I am both a reader AND a gamer, so I think I can offer a fair reply to this question. For me, gaming offers a sense of accomplishment, emotional joy, a deeper understanding of the world, as well as the feeling that I had a hand in shaping the gaming world. Here's the thing, though. There are MANY different types of games just as there are many different types of books. A cookbook, for instance, may give you a tiny insight into the real world, but it's not going to infuse you with a wealth of knowledge. On the other hand, a fiction novel will infuse you with a sense of empathy, though it's history and science may be way of from that in the real world. Everything is speculative.

Maybe cards and Pac Man didn't stimulate your emotionally cognitive side. They don't stimulate mine, either. They are the cookbooks of the world. A challenge to test your skill and get better with practice. But while they may be a simple games, they allow the player to stretch their thinking muscles and solve problems, develop hand-eye coordination, and the ability to plan ahead. Also, just like a book, when you stop finding joy in it, you can stop playing and find something DIFFERENT. There are a LOT of different types of games.

Role Playing Games (The Witcher, Baldar's Gate, Myst, etc) and MMORPGs (where you play online with others and create your own story) that offer a story for a player to invest themselves in. These are your fiction novels and they can be just as deep as any novel out there. They can also take years to finish (yes YEARS.) Some games have stakes that pack a huge emotional punch far beyond what a book can do. If a character dies in a novel, it's sad and often unexpected. But if YOU are the cause for a story character to die in a game, it's devastating. Some games allow you to "go back in time" to fix this, but some games don't. Your actions, in this regard, have consequences that can feel very real.

Lastly, gaming does allow you to find hidden treasures within their digital worlds. It's been a long-time trend for developers to HIDE treasures hoping you'll find them (I'm looking at you, Quest for Glory,) and sometimes you'll find things a designer didn't intend to have meaning. But that's the magic of creative mediums, which both books AND games fit under.

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